Original Article on Cinemablend
So apparently, when Microjerks backtracked on their always on, then once per day, must connect to internet DRM they forgot to mention (or I didn't see mentioned) that it would still apply to digital (and perhaps other) titles.
Wednesday, December 18, 2013
Tuesday, December 17, 2013
Tuesday, December 10, 2013
Publishers learn that letting people play an unfishined version of a crappy game for free cuts sales figures. No one is surprised. News at 11.
So I came across two articles today (the OXM one was embedded in the Gamespot one) talking about why the Xbone and PS4 don't have many demos. Part of the reason is that if you give someone a watered-down or unfished version of a watered-down never to be finished crappy game, OF COURSE people aren't going to want to buy your game. /rant
Also, once I do eventually delve into the pit of hell that this gen of consoles is shaping up to be, I hope the small and indie developers continue to provide trials like XBLA. Because (wait for it) when you do actually create a fun and decent game, charge people a reasonable price for it (even if it later turns out to be unreasonable) and let them test it out? Cha-ching! Sales city! //rant
Gamespot article OXM article
Also, once I do eventually delve into the pit of hell that this gen of consoles is shaping up to be, I hope the small and indie developers continue to provide trials like XBLA. Because (wait for it) when you do actually create a fun and decent game, charge people a reasonable price for it (even if it later turns out to be unreasonable) and let them test it out? Cha-ching! Sales city! //rant
Gamespot article OXM article
Thursday, October 31, 2013
Sunday, October 27, 2013
House Rule: Drawbacks as Complications
Drawbacks are things that make your hero more vulnerable. They are kryptonite, losing your iron pants, being exposed to (or denied) sunlight, turning into a big purple jerk whenever someone stiffs you on a tip, etc. In M&M 2e, they provide you with bonus power points based on how severe they are.
Thursday, September 26, 2013
DPA Watchfiles: Pyra Banks
CLASSIFIED
Code Name: Pyra Banks
Real Name: Natasha Reynolds
Pyra Banks 4-26-08 |
DOB: August 7, 1953
Country of Origin: United States
Ethnic Background: Latin American
Meta Classification: Metahuman of unknown origin
Threat Level: Delta 7
Occupation: President and CEO of PB$$ LLC as well as several subsidiaries, Model (retired), Vigilante (retired)
Known Aliases: Flaming Fightress, P. Banks, Tasha Reynolds, Tasha Banks
Known Familial Bonds: Omar and Marisol Reynolds (parents - deceased), Adrienne Reynolds (sister - MBD), Reena Reynolds (niece - guardian)
Known Associates: World. B. Free, Dirty Ice, Dead to Rights (deceased), Duke of Dark (deceased)
Known Abilities: Chemically induced pyrotechnics, acrobatics, trained in several forms of advanced hand-to-hand combat training, most notably White Crane Kung Fu, knowledge of chemistry
Known Weaknesses:
Holdings: Primary Shareholder of PB$$ LLC. Approx. Net Worth 82 million USD
Criminal Record: CLEAR
Last Known Whereabouts: Big City, USA, Has housing in New York, Los Angeles, Brazill, Monaco, Tibet and Japan
Saturday, September 21, 2013
Facebook Page Added
Just created a Facebook page for those who prefer that as a means to gain news.
https://www.facebook.com/omnianverse
https://www.facebook.com/omnianverse
Thursday, August 22, 2013
M&M: 2nd ED vs 3rd
The iHero campaign is running Mutants and Masterminds 2nd Edition. A while ago I decided to run this over 3rd for a few reasons.
Wednesday, August 21, 2013
Arcadian Post-Journal is Live
The Arcadian-Post Journal is now live. This is the in game news blog that will post IC news headlines and stories about events that happen in the campaign. Will you make headlines and be adored by the public? Or will you be made a pariah for all your misdeeds?
First post is here: Blam!
Main page: The Arcadian Post-Journal
(The answer is 2)
First post is here: Blam!
Main page: The Arcadian Post-Journal
Tuesday, August 20, 2013
A challenger approaches!
Something strange is going down on the interwebs......
Big City is full of weirdos, this guy's no different. He does, however, seem to have his finger on the pulse of the underworld.
Monday, August 19, 2013
iHero Story Info
Sorry I haven't posted in a long time, my head has been causing all sorts of issues. For those who don't know, I suffered what appeared to be a minor concussion back in May. However, I still randomly suffer from the symptoms pretty heavily at times.
iHero was original planned to be a game where the players role-played themselves (part of the reason for the name). That campaign has been shelved for now (and will be titled the Persona Project if we ever get to it). Long and the short, this is a campaign I've been working on on and off for some time. I really want to have it fleshed out but in the intrest of time, if you'll bare with me, we can take a more malleable approach, meaning some details about the game world may and will change. /ramble
iHero was original planned to be a game where the players role-played themselves (part of the reason for the name). That campaign has been shelved for now (and will be titled the Persona Project if we ever get to it). Long and the short, this is a campaign I've been working on on and off for some time. I really want to have it fleshed out but in the intrest of time, if you'll bare with me, we can take a more malleable approach, meaning some details about the game world may and will change. /ramble
Thursday, July 25, 2013
Nazi Super Science
So, I came across the new Wolfenstein trailer purely by accident, and one thing that occured to me, is that Nazis have some serious science when depicted in media. I mean they develop giant robot war tanks, unlock the secrets of lycanthropy, covort with demons and aliens, and sometimes even use the spear of destiny.
Wednesday, July 10, 2013
The Badass Normal
What do Batman, Nightwing, Hawkeye, Black Widow, Punisher, Night Thrasher, and Brock Samson all have in common? No fricken super powers.
So, what does it take to be a non-powered hero?
So, what does it take to be a non-powered hero?
Sunday, June 30, 2013
Man of Steel = Awesome, All-Star Superman = Sucks
So I saw Man of Steel opening night, and I loved it. I haven't enjoyed a superman film since Superman II (ok, I'll admit it, when I was a kid I thought the one with Sun Guy Nail Clone was ok). I, reluctantly, also enjoyed the cartoons of the late 90's. But in general I've never been a fan of DC (contrary to Batman being the greatest superhero of all time), and especially not of Superman.
This is likely due to the fact of; how often he is depicted as a red-caped Jesus, how he's never had a decent game, ever (name one, I dare you), and how every movie since Superman II has been complete totalsuck. I mean there was even a time when Nicholas Cage was to play Superman!
This is likely due to the fact of; how often he is depicted as a red-caped Jesus, how he's never had a decent game, ever (name one, I dare you), and how every movie since Superman II has been complete totalsuck. I mean there was even a time when Nicholas Cage was to play Superman!
Thursday, June 27, 2013
M&M2e Action Cards
These were created by a fan over at the Atomic Think Tank. They are printable cards that list all (or most) of the actions in the game. Some plucky young player should print up a copy or two of these on card stock so we can be all cool and official.
There are also condition cards for statusi, and blank ones for filling in your own.
Action Cards
Condition Cards
Blank Action Cards
There are also condition cards for statusi, and blank ones for filling in your own.
Action Cards
Condition Cards
Blank Action Cards
Tuesday, June 25, 2013
Theme and Niche
Here is where we start to really get to define our character. In the iHero campaign, I've imposed a "niche" rule where all player characters must have a mostly unique theme and fit into a unique niche. This is to promote variety and dynamics amongst the heroes. It is, however, not to say that different characters cannot have similar powers.
That being said, once a niche is established, another hero won't fit into that until the original is killed or retired. This will disallow Supergirls, Guy Gardners and 50 mutant telepaths. At least as playable characters. The idea is to give each character a unique place in the story.
That being said, once a niche is established, another hero won't fit into that until the original is killed or retired. This will disallow Supergirls, Guy Gardners and 50 mutant telepaths. At least as playable characters. The idea is to give each character a unique place in the story.
Friday, June 21, 2013
Where to Start
If you are unfamiliar with the Mutants and Masterminds rules, Green Ronin (the developer) has released the first chapter of the rule book for free. This both basic rules, character creation, and a set of archetypes.
After becoming familiar with the basics, the next step to come up with a character concept. For the scope of the iHero campaign, practically any hero you can imagine is possible. So, the question is, how do we scale it down?
You can of course simply pick a favorite superhero and play a facsimile of them. You could also find a power and build your character around that. Failing any other sort of inspiration, you can read through the various archetypes provided in the M&M source books and customize the character to fit your idea. Iron Age, Instant Super Heroes, Book of Magic, and to a lesser extent Mecha and Manga, Golden Age and Silver Age are all loaded with information and archetypes.
Finally, if you do decide to create a character based off an existing super hero, please check with me as I may have analogues to many heroes and hero organizations within the iHero gameworld.
Additional Resources
Chapter 1: http://grfiles.game-host.org/2e_files/MM2eCh1.pdf
Errata: http://grfiles.game-host.org/2e_files/MM2e-errata.pdf
http://grfiles.game-host.org/2e_files/MM2e-errata3P.pdf
FAQ: http://grfiles.game-host.org/2e_files/MM2eFAQ.pdf
iHero background information.
The iHero campaign will be set in present day. The rule set will be Mutants and Masterminds 2nd edition.
Power Level: 10 (150 pp) Standard heroes. Standard Power Level restrictions apply unless otherwise stated. Players are required to establish a niche for their character. This means all player characters will be relatively unique, there won't be 3 "fire-controllers" or 6 "hulks". This doesn't mean that powers must be unique, just theme and niche.
Comic Era: Modern Age with Iron Age leanings. Use of super-powers have lasting and "realistic" effects, but within the confines of comic physics. Humans are not crushed when caught from a falling building by Duperman, but Flameo needs to be careful where he throws fireballs. (Those names are free to use btw)
Real world issues exist and may not always take a backseat. Villains and criminals are just as likely to strap a victim to a buzzsaw machine as well as torture and kill (or worse) a loved one. Corruption winds its tendrils through all aspects of life.
Setting: Modern Day Emerging Heroes. There is a history of a few costumed crusaders, but far as anyone knows, superheroes and superpowers are new to this setting. In fact, the majority of powers were caused by a planet-wide meteor event called Second Impact.
Scale: Local, takes place in Big City, USA. A fictional metropolis, and a city under siege. A rising crime rate, plummeting property values, and corrupt politicians belies a city with a rich cultural history. Big City is home to one of the finest universities and two of the largest and most profitable technology firms in the country (in large part due to lopsided tax policies).
Tone: Grey scale - The lines may be blurred between good and evil, but this will mostly be left up to players. Will they toe the line of the righteous or succumb to the techniques of the villains they hope to thwart?
Power Level: 10 (150 pp) Standard heroes. Standard Power Level restrictions apply unless otherwise stated. Players are required to establish a niche for their character. This means all player characters will be relatively unique, there won't be 3 "fire-controllers" or 6 "hulks". This doesn't mean that powers must be unique, just theme and niche.
Comic Era: Modern Age with Iron Age leanings. Use of super-powers have lasting and "realistic" effects, but within the confines of comic physics. Humans are not crushed when caught from a falling building by Duperman, but Flameo needs to be careful where he throws fireballs. (Those names are free to use btw)
Real world issues exist and may not always take a backseat. Villains and criminals are just as likely to strap a victim to a buzzsaw machine as well as torture and kill (or worse) a loved one. Corruption winds its tendrils through all aspects of life.
Setting: Modern Day Emerging Heroes. There is a history of a few costumed crusaders, but far as anyone knows, superheroes and superpowers are new to this setting. In fact, the majority of powers were caused by a planet-wide meteor event called Second Impact.
Scale: Local, takes place in Big City, USA. A fictional metropolis, and a city under siege. A rising crime rate, plummeting property values, and corrupt politicians belies a city with a rich cultural history. Big City is home to one of the finest universities and two of the largest and most profitable technology firms in the country (in large part due to lopsided tax policies).
Tone: Grey scale - The lines may be blurred between good and evil, but this will mostly be left up to players. Will they toe the line of the righteous or succumb to the techniques of the villains they hope to thwart?
It begins
The purpose of this blog will be a collection of information on the various games that I master. It is designed as a place for players to come to locate both game pertinent and background/color information. All the characters, names and places containted within are copyright of their respective holders or are the intellectual property of Ian Foster.
Subscribe to:
Posts (Atom)