Thursday, October 31, 2013
Sunday, October 27, 2013
House Rule: Drawbacks as Complications
Drawbacks are things that make your hero more vulnerable. They are kryptonite, losing your iron pants, being exposed to (or denied) sunlight, turning into a big purple jerk whenever someone stiffs you on a tip, etc. In M&M 2e, they provide you with bonus power points based on how severe they are.
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